Creative Director & Creative Technologist

Mike Chaves

I’m a creative director, designer, and storyteller who likes to make the idea real.

My foundation is brand and entertainment: I directed digital creative work across all Knitting Factory venues and subsidiaries, connecting identity, campaigns, and live-event experiences. Today I lead Wizzo Labs, the parent company behind Wizzo, an AI mentor product, and Playfold, an interactive-experiences product. I move from concept and visual direction through prototyping and implementation, using AI, code, and real-time 3D as part of the creative toolkit.

Mike Chaves
Los Angeles, CaliforniaMike Chaves

Horror and thrillers. Metal and industrial music. Modern art, brutalist forms, and stories you can step into.

Experience

Selected professional experience

Brand and entertainment leadership sits alongside product, immersive, and technical work. These summaries describe my roles and scope; confidential employer materials remain private.

Public professional experience

Knitting Factory Entertainment

Creative Director / August 2008 - January 2016

Public professional summary

Creative direction for live entertainment

Directed digital creative projects and managed teams across all Knitting Factory venues and subsidiaries, unifying brand identity, visual storytelling, and promotional standards across web, campaign, and event experiences. Redesigned the ticketing platform and supporting digital experiences while coordinating event visuals and interactive assets for live productions.

Creative technologyPeople managementProduct ownership

Public professional summary based on resume-provided information. Detailed campaign materials, operational data, and proprietary assets are not published.

Public professional experience

POWER Engineers

Front-End Web Developer / June 2020 - October 2021

Public professional summary

Spatial storytelling and experience design

Led design and frontend development of GeoVoice, a web and VR platform for spatial storytelling. Built responsive interfaces and high-fidelity prototypes for geospatial and data-rich tools across web, AR, and VR, translating infrastructure data for non-technical stakeholders.

Design engineering

Public professional summary based on the approved résumé. The GeoVoice case study contains the existing public project materials.

Confidential employment evidence

Astrocade

UGC Engineer / November 2025 - April 2026

Production AI game-quality operations

Supported production quality and publishing operations for an AI-powered game creation platform. Worked across UGC review, human evaluation, QA operations, creator feedback, documentation, and cross-functional issue resolution. Detailed interfaces, policies, datasets, evaluation methods, metrics, and operational procedures are confidential.

Human-in-the-loop AIEvaluation and calibrationModeration and QAOperational UXCreator systems

High-level employment summary only. Internal interfaces, review policies, datasets, metrics, taxonomies, and implementation details are withheld.

Approved public experience

Snorkel AI

AI Expert Contributor / April 2025 - October 2025

Approved public contribution

Approved public contribution

Authored and validated original, high-difficulty, graduate-level exam-style problems; assessed AI-generated responses; identified reasoning flaws; and refined model outputs. Contributed to proprietary datasets used for LLM fine-tuning, benchmarking, and reinforcement learning.

LLM and model evaluationTraining data and annotationPrompt engineeringEvaluation and calibrationHuman-in-the-loop AI

Employer-approved public contribution summary. Project names, customer identities, model names, prompts, dataset examples, annotation guidelines, evaluation rubrics, internal systems, and performance metrics are withheld.

Confidential employment evidence

Ford Motor Company

Unity Developer / October 2021 - March 2022

Production manufacturing system

Developed a production Unity3D and WebGL system for manufacturing time studies, operational analytics, and stakeholder review. Translated complex manufacturing workflows into interactive tooling used in production environments. Specific interfaces, factory data, plant details, implementation methods, and unapproved metrics are confidential.

Workflow designOperational UXDesign engineeringData visualizationInternal tools

Production system. Internal interfaces, manufacturing data, plant details, implementation methods, and unapproved performance or financial metrics are withheld.

Confidential employment evidence

Starbucks

Lead UX/UI Designer III / March 2022 - December 2022

Emerging technology prototypes

Designed exploratory mobile, Unity, and speech-to-text prototypes within an emerging technology team. The work tested spatial learning, retail operations, accessibility, and high-noise communication concepts through research, prototyping, and usability evaluation. These were experiments and prototypes, not production systems. Specific interfaces, pilot materials, participant evidence, metrics, and internal project names are confidential.

XR and spatial computingVoice interactionAccessibilityPrototypingOperational UX

Exploratory prototypes, not production deployments. Internal project names, interfaces, pilot materials, participant evidence, metrics, and implementation details are withheld.

Education

Education

Master of Design, Experience Design

San José State University / May 2025

Bachelor of Science, Games, Interactive Media & Mobile Technology

Boise State University / May 2020

Public practice

Talks & panels

Selected talks and panels extending project work into shared industry conversations.

Panelist

Futures Summit 2025

The Rise of Synthetic AI Companions: Promise or Peril

Panelist

GatherVerse XREvolve

AR & AI: The Intersection of the Future

Speaker

XR Access Symposium

Voice-Driven Mixed Reality for Accessibility

Host / Presenter

Adobe Experiential Horizons

Industry Roundtable and Demo Showcase

Contact

Say hello.

Los Angeles, California.

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