PROFILE / VERIFIEDMODE / DESIGN + ENGINEERINGAVAILABILITY / BAY AREA + REMOTE
AI-Native Design Engineer
Mike Chaves
I design and build product systems for workflows where software, automation, and human judgment have to work together.
My work sits between product design, front-end engineering, AI workflow design, and operational tooling. I am strongest in ambiguous environments that require both systems thinking and hands-on execution.
The recurring system problems behind the projects, not a list of disconnected tools.
01AI-assisted workflows
02Human-in-the-loop systems
03Product and design engineering
04Internal tools and operational UX
05Moderation and QA calibration
06Creator workflows
07Accessibility-focused interaction
08XR, voice UI, and emerging interfaces
09LLM evaluation, reasoning validation, and training data
10Model evaluation, expert annotation, and prompt engineering
Professional evidence
Selected professional experience
Some professional work was created inside confidential company environments, while other contributions may be described only through employer-approved public language. These summaries preserve role, scope, delivery status, and relevant capabilities without exposing internal interfaces, datasets, customers, methods, or metrics.
Confidential employment evidence
Astrocade
UGC Engineer, Temporary Employment / November 2025 - April 2026
Production AI game-quality operations
Supported production quality and publishing operations for an AI-powered game creation platform. Worked across UGC review, human evaluation, QA operations, creator feedback, documentation, and cross-functional issue resolution. Detailed interfaces, policies, datasets, evaluation methods, metrics, and operational procedures are confidential.
Human-in-the-loop AIEvaluation and calibrationModeration and QAOperational UXCreator systems
High-level employment summary only. Internal interfaces, review policies, datasets, metrics, taxonomies, and implementation details are withheld.
Approved public experience
Snorkel AI
Expert Contributor, Contract
Approved public contribution
AI training and evaluation contribution
Authored and validated original, high-difficulty, graduate-level exam-style problems; assessed AI-generated responses; identified reasoning flaws; and refined model outputs. Contributed to proprietary datasets used for LLM fine-tuning, benchmarking, and reinforcement learning.
LLM and model evaluationTraining data and annotationPrompt engineeringEvaluation and calibrationHuman-in-the-loop AI
Employer-approved public contribution summary. Project names, customer identities, model names, prompts, dataset examples, annotation guidelines, evaluation rubrics, internal systems, and performance metrics are withheld.
Confidential employment evidence
Ford Motor Company
Software Engineer II, Unity, Contract / October 2021 - March 2022
Production manufacturing system
Developed a production Unity3D and WebGL system for manufacturing time studies, operational analytics, and stakeholder review. Translated complex manufacturing workflows into interactive tooling used in production environments. Specific interfaces, factory data, plant details, implementation methods, and unapproved metrics are confidential.
Production system. Internal interfaces, manufacturing data, plant details, implementation methods, and unapproved performance or financial metrics are withheld.
Confidential employment evidence
Starbucks
Lead UX/UI Designer III, Contract / March 2022 - December 2022
Emerging technology prototypes
Designed exploratory mobile, Unity, and speech-to-text prototypes within an emerging technology team. The work tested spatial learning, retail operations, accessibility, and high-noise communication concepts through research, prototyping, and usability evaluation. These were experiments and prototypes, not production systems. Specific interfaces, pilot materials, participant evidence, metrics, and internal project names are confidential.
XR and spatial computingVoice interactionAccessibilityPrototypingOperational UX
Exploratory prototypes, not production deployments. Internal project names, interfaces, pilot materials, participant evidence, metrics, and implementation details are withheld.
Public practice
Research, accessibility, and emerging systems
Selected talks and panels extending project work into shared industry conversations.
Panelist
Futures Summit 2025
The Rise of Synthetic AI Companions: Promise or Peril
Panelist
GatherVerse XREvolve
AR & AI: The Intersection of the Future
Speaker
XR Access Symposium
Voice-Driven Mixed Reality for Accessibility
Host / Presenter
Adobe Experiential Horizons
Industry Roundtable and Demo Showcase
Location and availability
Start with the system you need to make usable
Based in Pacifica, California. Focused on Bay Area and remote product, design engineering, and AI systems roles.