AI-Native Design Engineer

I build AI product systems, playable experiences, and immersive tools.

Founder of Wizzo Labs. I design trustworthy AI products, creator workflows, and human-in-the-loop multimodal experiences.

Mike Chaves

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Three flagship proofs

Selected work

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Production and experimental systems

Professional systems experience

Public summaries only. Images, internal interfaces, data, methods, and case materials remain private where required.

Astrocade

UGC Engineer, Temporary Employment / November 2025 - April 2026

Production AI game-quality operations

Supported production quality and publishing operations for an AI-powered game creation platform. Worked across UGC review, human evaluation, QA operations, creator feedback, documentation, and cross-functional issue resolution. Detailed interfaces, policies, datasets, evaluation methods, metrics, and operational procedures are confidential.

Confidential high-level summary

Snorkel AI

Expert Contributor, Contract

Approved public contribution

Authored and validated original, high-difficulty, graduate-level exam-style problems; assessed AI-generated responses; identified reasoning flaws; and refined model outputs. Contributed to proprietary datasets used for LLM fine-tuning, benchmarking, and reinforcement learning.

Employer-approved public summary

Ford Motor Company

Software Engineer II, Unity, Contract / October 2021 - March 2022

Production manufacturing system

Developed a production Unity3D and WebGL system for manufacturing time studies, operational analytics, and stakeholder review. Translated complex manufacturing workflows into interactive tooling used in production environments. Specific interfaces, factory data, plant details, implementation methods, and unapproved metrics are confidential.

Confidential high-level summary

Starbucks

Lead UX/UI Designer III, Contract / March 2022 - December 2022

Emerging technology prototypes

Designed exploratory mobile, Unity, and speech-to-text prototypes within an emerging technology team. The work tested spatial learning, retail operations, accessibility, and high-noise communication concepts through research, prototyping, and usability evaluation. These were experiments and prototypes, not production systems. Specific interfaces, pilot materials, participant evidence, metrics, and internal project names are confidential.

Confidential high-level summary

How the work connects

Capabilities

AI product systems

Human-in-loop workflows, model evaluation, trust controls, and operational AI.

Game and creator systems

Game UX, playable systems, creator workflows, and AI-assisted creation.

Design engineering

Frontend architecture, prototyping, design systems, and production implementation.

Immersive interaction

XR, voice, accessibility, motion, and spatial interfaces.

Ideas in the open

Writing and public practice

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Direct conversion

Build the next system with me.

I work where AI products, playable systems, design engineering, and immersive interaction meet.

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