Mike Chaves - AI-Native Design Engineer
What I’m Built For
$ Human-in-the-loop AI systems
$ Internal tools and operational UX
$ Product + design + engineering alignment
$ Creator workflows, moderation, and QA calibration
I design and build AI-native product systems for messy workflows where automation, human judgment, and operational tooling have to work together.
Featured Projects
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Astrocade AI QA Calibration Tool
Built and operated a human-in-the-loop QA calibration toolchain for Astrocade's UGC moderation pipeline, improving precision/recall tuning, reducing repeat rejections, and speeding daily publishing decisions.

Wizzo
Built an AI-driven social productivity platform using Next.js, TypeScript, Postgres, Drizzle ORM, Neon, and Vercel as product proof for AI-assisted workflow design.

X Games
Built an AI-first social game platform that turns any X post into an instant browser game, using Grok-powered concept generation, playable game cards, social sharing, and leaderboards to make AI game creation feel native to X.
Systems
Leadership Brief
View allRecent Highlights

Futures Summit 2025
The Rise of Synthetic AI Companions: Promise or Peril
Panel explored AI companionship across education and industry.
Panelist – September 2025
GatherVerse XREvolve 2025
AR & AI: The Intersection of the Future
Roundtable on the future of AI-powered XR and accessibility
Panelist – June 2025
XR Access Symposium (2024)
Voice-Driven Mixed Reality for Accessibility
Speaker – July 2024
Adobe Experiential Horizons Symposium (2023)
Industry Roundtable, Demo Showcase
Host/Presenter – October 2023