
AI product system
AI-Native Design Engineer
Founder of Wizzo Labs. I design trustworthy AI products, creator workflows, and human-in-the-loop multimodal experiences.
Mike Chaves
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Three flagship proofs
AI product system
Game + creator platform
Voice-first XR accessibility
Production and experimental systems
Public summaries only. Images, internal interfaces, data, methods, and case materials remain private where required.
UGC Engineer, Temporary Employment / November 2025 - April 2026
Production AI game-quality operations
Supported production quality and publishing operations for an AI-powered game creation platform. Worked across UGC review, human evaluation, QA operations, creator feedback, documentation, and cross-functional issue resolution. Detailed interfaces, policies, datasets, evaluation methods, metrics, and operational procedures are confidential.
Confidential high-level summary
Expert Contributor, Contract
Approved public contribution
Authored and validated original, high-difficulty, graduate-level exam-style problems; assessed AI-generated responses; identified reasoning flaws; and refined model outputs. Contributed to proprietary datasets used for LLM fine-tuning, benchmarking, and reinforcement learning.
Employer-approved public summary
Software Engineer II, Unity, Contract / October 2021 - March 2022
Production manufacturing system
Developed a production Unity3D and WebGL system for manufacturing time studies, operational analytics, and stakeholder review. Translated complex manufacturing workflows into interactive tooling used in production environments. Specific interfaces, factory data, plant details, implementation methods, and unapproved metrics are confidential.
Confidential high-level summary
Lead UX/UI Designer III, Contract / March 2022 - December 2022
Emerging technology prototypes
Designed exploratory mobile, Unity, and speech-to-text prototypes within an emerging technology team. The work tested spatial learning, retail operations, accessibility, and high-noise communication concepts through research, prototyping, and usability evaluation. These were experiments and prototypes, not production systems. Specific interfaces, pilot materials, participant evidence, metrics, and internal project names are confidential.
Confidential high-level summary
How the work connects
Human-in-loop workflows, model evaluation, trust controls, and operational AI.
Game UX, playable systems, creator workflows, and AI-assisted creation.
Frontend architecture, prototyping, design systems, and production implementation.
XR, voice, accessibility, motion, and spatial interfaces.
Ideas in the open
Direct conversion
I work where AI products, playable systems, design engineering, and immersive interaction meet.
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