Creative Director & Creative Technologist

I shape brands, tell stories, and make ideas playable.

Founder of Wizzo Labs. Creative director, designer, and hands-on founder working across brand, entertainment, and interactive experiences. I use AI and code to carry an idea from concept to something you can experience.

Mike Chaves

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Selected creative work

Selected work

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Brand, entertainment, and experience design

Creative roots. Hands-on range.

From directing creative work across all Knitting Factory venues and subsidiaries to designing spatial and interactive experiences.

Knitting Factory Entertainment

Creative Director / August 2008 - January 2016

Creative direction for live entertainment

Directed digital creative projects and managed teams across all Knitting Factory venues and subsidiaries, unifying brand identity, visual storytelling, and promotional standards across web, campaign, and event experiences. Redesigned the ticketing platform and supporting digital experiences while coordinating event visuals and interactive assets for live productions.

Public professional summary

POWER Engineers

Front-End Web Developer / June 2020 - October 2021

Spatial storytelling and experience design

Led design and frontend development of GeoVoice, a web and VR platform for spatial storytelling. Built responsive interfaces and high-fidelity prototypes for geospatial and data-rich tools across web, AR, and VR, translating infrastructure data for non-technical stakeholders.

Public professional summary

Astrocade

UGC Engineer / November 2025 - April 2026

Production AI game-quality operations

Supported production quality and publishing operations for an AI-powered game creation platform. Worked across UGC review, human evaluation, QA operations, creator feedback, documentation, and cross-functional issue resolution. Detailed interfaces, policies, datasets, evaluation methods, metrics, and operational procedures are confidential.

Confidential high-level summary

Snorkel AI

AI Expert Contributor / April 2025 - October 2025

Approved public contribution

Authored and validated original, high-difficulty, graduate-level exam-style problems; assessed AI-generated responses; identified reasoning flaws; and refined model outputs. Contributed to proprietary datasets used for LLM fine-tuning, benchmarking, and reinforcement learning.

Employer-approved public summary

Ford Motor Company

Unity Developer / October 2021 - March 2022

Production manufacturing system

Developed a production Unity3D and WebGL system for manufacturing time studies, operational analytics, and stakeholder review. Translated complex manufacturing workflows into interactive tooling used in production environments. Specific interfaces, factory data, plant details, implementation methods, and unapproved metrics are confidential.

Confidential high-level summary

Starbucks

Lead UX/UI Designer III / March 2022 - December 2022

Emerging technology prototypes

Designed exploratory mobile, Unity, and speech-to-text prototypes within an emerging technology team. The work tested spatial learning, retail operations, accessibility, and high-noise communication concepts through research, prototyping, and usability evaluation. These were experiments and prototypes, not production systems. Specific interfaces, pilot materials, participant evidence, metrics, and internal project names are confidential.

Confidential high-level summary

How the work connects

Capabilities

Creative direction + brand

Concepts, visual identity, campaigns, and live-event visuals with a coherent point of view.

Storytelling + interactive media

Characters, worlds, game UX, motion, and experiences people can take part in.

Design + hands-on delivery

Visual and interaction design, high-fidelity prototypes, design systems, and production code.

Immersive interaction

XR, voice, accessibility, motion, and spatial interfaces.

Ideas in the open

Writing and public practice

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Let’s make something memorable

Give your next idea a point of view.

Let’s talk creative direction, art direction, brand, or an interactive experience that needs both imagination and hands-on craft.

Based in Los Angeles, California. Open to creative direction and art direction conversations.