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Extended Pausabilities: Navigating XR with Accessibility in Mind
3 min read
On-site summary
What this article examines
XR expands interaction beyond a flat screen, but it can also multiply barriers across movement, perception, attention, and control. This summary considers inclusive spatial experiences for people with varied physical, sensory, and cognitive access needs.
The original article covers practical XR accessibility guidance and multisensory feedback. The related SpeakEasy and Sound Escape VR cases provide concrete examples of voice, spatial audio, and embodied interaction decisions.
Evidence behind the ideas
Related project case studies
Continue from the summary
Read the complete original on Medium, inspect the supporting portfolio evidence, or start a conversation about a related product problem.