01Built a full PBR material lab
Implemented real-time controls for color, metalness, roughness, emissive, clearcoat, transmission/IOR, opacity, and texture-map channels with instant preview updates.
02Shipped rapid-iteration workflows
Added draft autosave/restore, undo/redo history, compare mode, duplicate/randomize utilities, and draft JSON import/export to speed creative exploration.
03Improved sharing and portability
Added shareable URLs for material state, JSON import/export, and GLB export options for better collaboration and reuse.
04Hardened quality for ongoing delivery
Set up CI quality gates (format, lint, type-check, tests, build, bundle checks, Playwright e2e) and tightened release/README hygiene for maintainability.